Town: Fìkh åch́ab Henah

Fìkh åch́ab Henah

Fìkh åch́ab Henah
Example Constructi architecture.
StateFederation of Alveria
ProvenceWozqoěs District
RegionÎqe Chyohæ Forest
Founded1374
Community LeaderAdministrator Zhadih Zêre
Area5 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation4480 m (14698 ft)
Average Yearly Precipitation181 cm/y (71 in/y)
Population1306
Population Density261 people per km2 (653 people per mi2)
Town AuraSummoning
Naming
Native nameFìkh åch́ab Henah
Pronunciation/ab/ /ˈhenah/
Direct Translation[excellent; fantastic; wonderful; fabulous; terrific; superb; amazing] [interior]
Translation[Not Yet Translated]

Fìkh åch́ab Henah (/ab/ /ˈhenah/ [excellent; fantastic; wonderful; fabulous; terrific; superb; amazing] [interior]) is a subtropical Town located in the Wozqoěs District of the Federation of Alveria.

The name Fìkh åch́ab Henah is derived from the Constructi language, as Fìkh åch́ab Henah was founded by Ghreebihn Gadsho, who was culturaly Constructi.

Climate

Fìkh åch́ab Henah has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Fìkh åch́ab Henah receives an average of 181 cm/y (71 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh åch́ab Henah covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4480 m (14698 ft) above sea level.

Overview

Fìkh åch́ab Henah was founded durring the late 15th century in winter of the year 1374, by Ghreebihn Gadsho. The establishment of Fìkh åch́ab Henah was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ghreebihn Gadsho struck deals with nearby nations and communities to establish Fìkh åch́ab Henah as a prison colony.

Fìkh åch́ab Henah was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fìkh åch́ab Henah is no diffrent. The town's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Fìkh åch́ab Henah is was constructed arround several crampt packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fìkh åch́ab Henah's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Unfortuantly, these top tier civilian fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Fìkh åch́ab Henah has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Fìkh åch́ab Henah long.

Civic Infrastructure

Fìkh åch́ab Henah has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh åch́ab Henah.

Fìkh åch́ab Henah has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh åch́ab Henah has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fìkh åch́ab Henah has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh åch́ab Henah has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh åch́ab Henah's public wards, blessings, and other arcane systems.

Fìkh åch́ab Henah has an Arcane Academy which provides higher education in the arcane sciences.

Fìkh åch́ab Henah possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh åch́ab Henah's grid is powered by hydrogalvanic generators.

Fìkh åch́ab Henah's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fìkh åch́ab Henah has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh åch́ab Henah has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fìkh åch́ab Henah's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, autumn is recurring in Fìkh åch́ab Henah.

The Beetle, Giant Bombardier near Fìkh åch́ab Henah are known to be a mutant strain of the creature.

Fìkh åch́ab Henah's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Charm energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5289 m2
    • Cattle and Similar Creatures: 326
    • Poultry: 3918
    • Swine: 261
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 130

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

405 of Fìkh åch́ab Henah's population work within a Foundational Occupation.

875 of Fìkh åch́ab Henah's population do not work in a formal occupation, but do contribute to the local economy. 26 (2%) are noncontributers.

Points of Interest

Fìkh åch́ab Henah was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fìkh åch́ab Henah was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh åch́ab Henah lost 160 people, 106 livestock, and 88 buildings. The conflict ended after roughly 76, when members of Fìkh åch́ab Henah's militia enacted an operation to bring aid to another fighting force. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with the defense of the fortification against a siege, which ended in victory for Fìkh åch́ab Henah's forces. The war is remembered in legend by Fìkh åch́ab Henah's bards, historians, and legend keepers.

History